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Looks cool :)
How did you get those round edges? I'm trying to model a letter 'C' by taking a
sphere, subtracting a cylinder through the centre(so it look like an 'o') and
then subtracting a box. I wan to get rid of those sharp edges afterwards. I've
still got about 15 saves left on Rhino1.1...
Nekar
--
#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);blob{#while((K-N).
x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(vlength(N-K)<vlength(
X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N,1,1 scale.02}sphere{
<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1 scale.01 }#end
pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}// Nekar Xenos
"Rick [Kitty5]" <ric### [at] kitty5 com> wrote in message
news:3b022da7@news.povray.org...
> modelled in rhino last night when I should have been doing something else,
> rendered in povray (scene set up & textured in moray) in a little under 2
> hours.
>
> I did have coloured wires going through the 'holes' but it caused in
> incredible number of internal refraction's & refraction's it just looked
> weird
>
> --
> Rick
>
> Kitty5 WebDesign - http://Kitty5.com
> Hi-Impact database driven web site design & e-commerce
> TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
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>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
>
>
>
>
>
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